Thunder Kick

Gouache and ink on paper.

Gouache and ink on paper.

The shadow lines were a fun effort and a throwback to a time when all I wanted to do was paint like Mignola. While he isn't the only or first artist to use those heavy contrasts into a composition, he might be the most effective, prolific, and known (and for good reason).

One thing I wanted to capture here is an "invisible" attack that ends up being a damage modifier instead of feeling like a game-changing or fight-changing action. What I mean, is that there is no visual response or action for activating this special attack, Thunder Kick. Instead, you just look at your damage numbers to see if it landed when you do your next flying kick. There's no particle effect. No new move or variation. Just number-hopefully-go-up.

Understandable limitations of the technology of the time, I suppose. Hopefully this can live rent free in folks heads instead.